Perfect World M — A Player’s Deep Dive into the Mobile MMORPG
Hey there, fellow adventurer! If you’ve landed here, chances are you’re either just about to dive into Perfect World M (often stylised as Perfect World Mobile) or you’re already in and looking for a strong guide to boost your progress. I’ve been playing it for a while, and I’m going to walk you through everything—from starting out, choosing a class, to end-game gear and flying mechanics—like I’m chatting with a pal. Let’s keep it real, skip the fluff, and get you progressing faster and smarter.

I. Introduction to Perfect World M
A. Overview of the game and features
Perfect World M is a mobile MMORPG that brings together lush, fantastical environments, flying mounts, deep character customisation, and plenty of co-op and PvP content. It’s essentially the mobile take on the classic PC MMORPG of the same lineage, but revamped for smartphones. The game highlights include: three races with unique classes, huge open zones you can fly through, dungeons and raids, and a blend of solo plus group content.
As a player, what stands out: the freedom of movement (even in the sky and water), the build potential, the sheer scale of the world. It’s not flawless, but if you’re into modern mobile MMOs with old-school depth, this is one of the better ones.
B. Game genre (mobile MMORPG) and gameplay style
This is a mobile MMORPG, so expect the usual: level up, complete quests, grab gear, join guilds, engage in dungeons/raids, possibly auto-play features, and good social systems. But Perfect World M tries to combine the “massive world” feel of PC MMOs with mobile ease. The gameplay style for you as a player means: you’ll grind, you’ll fight in parties, you’ll fly, you’ll customise. You’ll also face the mobile genre’s hallmarks: auto-battle, micro-transactions, event cycles.
C. Platform availability (mobile, PC)
The game is available on Android and iOS as one of the major mobile MMORPGs. According to the Play Store listing it’s built for mobile devices. Some players may run it through emulators on PC for convenience, but mobile is the main target. Make sure you choose your region/server sensibly (global vs local) because communities matter.
D. Developer and publisher information
The original “Perfect World” franchise comes from Perfect World Games, and this mobile version continues that heritage. According to review overviews it’s developed by Perfect World Games and published (globally) with partners. Knowing this helps you trust the title: it’s backed by a studio familiar with big MMORPGs.
E. Community and player base overview
From what I’ve seen in forums and Reddit, the community is active—especially early days. Some players praise the graphics and flying mechanics. Others point out issues like monetisation or repetition. For example, one Reddit player said:
“Perfect World Mobile was ALMOST the ideal mobile MMORPG at launch…”
That gives you a realistic picture: you’ll find dedicated players, guild systems, helpful communities, but also awareness of mobile MMO “grind loops”.
If you join early, pick a good guild, and get in with others, you’ll get way more enjoyment and faster progression.
II. Getting Started and Beginner Guide
A. Game installation and account creation
Head to your device’s app store (Google Play or App Store) and search Perfect World Mobile (or “Perfect World M” whichever region uses).
Download and install the game. Note: large file sizes and extra data may apply (graphics are strong).
Launch the game. Register/log in: use Google, Apple, or guest account. Strong recommendation: link your account early so you don’t lose progress.
Choose a server/region. Pick one with an active population (check server list/population if shown) to avoid being in a near-empty world.
Create your character: pick race, class, customise appearance. Then you’re in and ready for the tutorial.
B. Initial tutorial and basic mechanics
The game will walk you through movement, combat, class skills, mount/flying basics, first quests. As a player, pay attention to:
How your class attacks, interacts, skill UI.
How mount/flying works (important feature).
Inventory/equipment menu.
Party/dungeon access.
How auto-battle works (yes it exists).
Don’t skip the tutorial: it unlocks important features you’ll rely on later.
C. First-time player tips and tricks
Here are some early game shortcuts from my experience:
Link your account ASAP. Don’t be the “guest user” that loses progress.
Choose a class you’ll stick with. It’s tempting to pick “meta class” but if you hate the playstyle you’ll burn out.
Join a guild early. Guild benefits escalate fast.
Don’t rush gear upgrades for everything. Focus on your weapon and one set of armour first, then spread out.
Use auto-battle wisely. Great for grind, but manual gives more control in dungeons/bosses.
Explore flying/mount early. Those features matter in this game more than many mobile MMOs.
Be mindful of resource use. Early you’ll get many currencies/materials. Use them smartly rather than reflexively spend them.
D. New player resource allocation
You’ll deal with: XP, gold/currency, rare enhancement mats, mount/wing items, skill points, dungeon keys. Strategy:
Upgrade the core ("weapon" or “main set”) first.
Unlock mount/wing upgrades early (they often grant stat boosts).
Save premium currency for key events or for classes/gear you commit to.
Daily login + events = free resources. Don’t ignore.
If you’re stuck (slow clear, frequent deaths) often gear or build is the issue—not just more levels.
E. Early game progression strategy
Here’s a simple roadmap I followed (and recommend):
Complete main quests and tutorial until job/gear milestone.
Unlock mount/wing/flying features.
Do your first dungeons/party content.
Join guild and do daily guild tasks.
Gear up enough so you don’t hit a “clear speed drop”. If kills take too long, upgrade gear or change strategy rather than grind same map forever.
Start thinking about your long-term build path (class, stat distribution) early.
III. Character Creation and Class Selection
A. Character creation system
When you enter the server you’ll pick: server, race, class (within race), character name, maybe initial appearance (hair, face, etc). Customisation options may vary by region version.
Important: Certain races might have unique classes and appearance styles. Some players mention gender or class restrictions. Example: one review noted race/gender limitation issues.
B. Race selection guide
From what I’ve seen, the global version of Perfect World M features at least three races (Human, Winged Elf, Untamed) each with thematic classes. The original PC version had those too, so mobile continuity helps.
Race matters because: initial class pool, aesthetics, maybe stat tweaks. Choose the race whose style appeals to you.
C. Class selection overview
Within each race, you’ll find classes like Warrior/Blade Master, Mage, Archer/Marksman, Cleric, Barbarian, etc. Some race-locked, some gender-locked (depending version).
Class determines your role: melee/tank, range DPS, magic DPS, healer/support. Pick your preferred playstyle.
D. First impressions and starting tips
If you’re starting fresh:
Try a class with good survivability if you’re new (melee/tank).
Or pick ranged DPS if you prefer map grinding and comfortable with staying at distance.
Mage can be fun but often requires good gear to shine.
Healer/support: slower start but strong in group/guild content.
Your first character matters for long-term investment, so pick something you like playing.
E. Character customization options
After class selection you’ll customise: appearance (hair style/colour, face), voice (maybe), and initial gear may reflect class. Take time to pick a look you’ll still like after dozens or hundreds of hours. Some cosmetic changes cost currency later.
Also you may collect cosmetics/mount skins/wings later, so keep an eye on that.
IV. Class System Overview
A. Warrior class guide
The Warrior (or equivalent class) is the melee combat staple. You’ll wield swords or axes, be in the thick of fights, often tank or DPS role depending build. For example, gear and stats emphasise HP/defense/attack. In Perfect World M you’ll find such a class powerful for new players due to survivability.
Tips: pick gear that boosts physical attack + defence early, use skills that keep you alive, and once you know gameplay you can specialise (tank or DPS).
Make sure you also unlock mount/wing upgrades to keep mobility up.
B. Mage class mechanics
Mage classes specialise in magic damage, AoE spells, maybe elemental attacks. The trade-off: lower defence, more gear dependence.
Tips: invest intelligence/power stats, prioritise gear that boosts magic attack and cooldown reduction. Positioning matters: you’ll want to stay back in fights.
In group content you’ll shine once you’re geared.
C. Archer class specialization
Archer or marksman classes are ranged DPS heroes. Clear maps quickly, stay mobile, up damage from a distance. In Perfect World M you’ll find Archers useful for both solo and group play.
Tips: pick gear that boosts ranged attack, tinker with crit/attack speed if available, stay aware of positioning (don’t get caught by melee).
This class often has high clear speed in open world.
D. Cleric healing role guide
Cleric or equivalent support/healer class: critical in dungeons and raids. If you like cooperative play and supporting others, this is your lane. Healers often have slower solo progress but in end-game they shine.
Tips: invest in healing power, cooldown reduction, support gear. Make friends in guild early so you can tag into group content with purpose.
E. Barbarian class overview
Barbarian class often means heavy melee, strong destruction, maybe burst damage. In Perfect World lineage, Untamed/Barbarian are indicated as unique race/class combos. They can be fun if you like raw power.
Tips: understand your burst mechanics, invest in gear that complements heavy attack, and be ready for faster gear requirements to stay competitive.
V. Advanced Character Classes
A. Blade Master guide
Often one of the advanced melee classes: Blade Master (or equivalent) gives refined skill sets, maybe dual-wield or fast attacks. In Perfect World M the mobile version inherits these from the PC version.
Tips: once you reach the level/job transfer that unlocks Blade Master path, focus on refining skill rotation, choose gear that enhances speed + critical, and aim for mount/wing upgrades to keep mobility high.
B. Vulpine class mechanics
Some versions of Perfect World (PC) had beast/race classes like Vulpine (fox-people) but mobile may vary by region. If available, classes with unique race traits (mobility, stealth) bring a different feel.
Tips: if you pick a niche class like this, expect slower community builds (fewer guides) but also uniqueness. Be prepared to experiment.
C. Venomancer specialization
Magic/poison/aoe class specialization. If offered in your region of Perfect World M, this class focuses on damage over time, control, AoE.
Tips: gear for magic attack + mastery of skill rotation, seek out gear/skills that buff your DoT (damage over time). In group play you’ll shine if you can keep your damage up.
D. Assassin class guide
Assassin is usually high mobility, burst damage, possibly stealth mechanics. For a player looking for “glass cannon” but high fun, this is it.
Tips: learn to dodge/position because you’ll be squishier. Gear should give you burst potential (crit, attack speed) and survival gear (HP or dodge) to complement.
E. Astrologian abilities
If the mobile version of Perfect World M has a newer class like “Astrologian” (as some store pages mention new classes) you’ll get unique mechanics—maybe buffs, group support, combined roles. For example one App Store listing mentioned “New Class: Astrologian” in update.
Tips: try new classes when they release but check meta/community build guides before investing heavily. Unique classes often take time for optimal builds.
VI. Class Tier Lists and Rankings
A. Overall tier list ranking
While the developer doesn’t publish an official tier list, community and reviewers rank classes by ease of progress, solo viability, group/raid strength, and PvP performance. For beginners, pick a class a bit above the curve (A-tier) rather than chasing the very top (S-tier) if you want smooth progression.
B. Best class for beginners
For beginners in Perfect World M:
A resilient melee class (Warrior/Blade Master) is safe.
A ranged DPS class (Archer) with high clear speed is friendly.
Avoid very niche/support classes until you know the systems.
This approach helps you survive early gear/leveling walls.
C. PvE tier ranking
In PvE (map grind, dungeon, solo/coop): the classes that clear efficiently and require fewer “gear perfect” thresholds perform best. So far players mention ranged/archer and melee tank classes do well for early/mid game progression.
Crit note: mobile MMOs often have “gear walls” where progress slows unless you upgrade substantially.
D. PvP tier list analysis
In PvP and guild war scenarios: mobility, burst damage, and build flexibility matter more. Some classes may dominate when geared in PvE but struggle in PvP because they lack control or speed. Keep that in mind when choosing if PvP matters to you.
One review noted that as you hit higher levels you realise the gear/enchant system starts mattering more.
E. Meta class selection
“Meta” means what many top players pick given current patch/update. It evolves, especially in mobile games. My advice: choose a class you enjoy but remain open to adapting if your server/community shows a strong meta shift. Invest after you’re comfortable with basics.
VII. Leveling and Progression
A. Leveling guide by level range
Levels 1-30: tutorial zone, starter gear, initial job or tier unlock.
Levels 30-60: unlock dungeons, mount wings, bigger gear tiers.
Levels 60+: end-game content, raids/world bosses, guild war.
Focus differently in each range: in early levels get used to your class; mid levels focus on gear/skills; late game focus on optimisation and event content.
B. Fast leveling strategies
Use auto-battle for routine quests/grind (save your fingers).
Prioritise quests that give large XP for time.
Join team content/guild dungeons for higher XP bonus.
Use EXP boost items if available (events/daily login).
Don’t stay too long on easy maps—if kills slow, swap to next map/difficulty.
C. Level progression milestones
Examples: first mount unlock, first job transfer, first wing/flight unlock, first dungeon clear, first raid. Each milestone gives a jump in power and access. Use them as goals rather than just “grind for level”.
D. Experience farming methods
Pick map/dungeon with good spawn rate and loot. Use auto when safe, manual when tougher. Consider group factors: repetition becomes less fun unless you have firm reward path.
E. Optimal grinding guide
Grind smart: map/dungeon where you clear mobs quickly and get good loot, not just “some”. Use travel/movement features (mount/flying) so you minimize downtime. Monitor your clear time—if it slows way down, you’re behind gear or need a new spot.
VIII. Combat Systems and Mechanics
A. Combat system overview
Combat in Perfect World M is action-MMO style: you move character, use skills, dodge or position, maybe mount/flying attacks. You’ll have auto-battle ability but manual mode gives you full control. Reviewers emphasise graphics and movement (jump/glide/fly) as standout features.
B. Battle mechanics explained
Key mechanics: Basic attacks + special skills, cooldowns, possibly mount/wing combat, flying vs ground, dodge/positioning, AoE vs single-target. For you: mastering skill rotation and understanding class quirks matter.
Example: a ranged class might want to keep distance and kite. A melee class wants to close gap, use burst, then retreat/defend.
C. Skill rotation guide
For manual fights (especially bosses):
Buff → main skill → burst/ultimate → dodge/position → repeat.
Auto mode will do basics but might not optimise rotation—so learning manual helps especially when you hit content where manual beats auto.
Reviewers note the auto-feature is present but not forced: good for grind but you’ll benefit from manual.
D. Special ability usage
Ultimate or “big” skills often have long cooldowns. Use them when you’ll get maximum return (boss weak phase or high damage opportunity). Save for those moments rather than spam early.
Also use mount/wing attacks (if your class/mount combo has them) strategically.
E. Advanced combat tactics
Monitor enemy attack patterns, dodge when needed.
Use terrain/flight mechanics if available (some maps allow flying or gliding).
In group content know your role: DPS shouldn’t be tanking; support should target buffs/debuffs; melee should soak.
Manage resources (mana, cooldown) wisely; avoid going in under-prepared.
IX. Skills and Abilities
A. Skill guide overview
Each class has a base skill set, then as you progress you unlock advanced skills/job changes. Skills may have levels, upgrades, variants (passive/active).
Upgrade wisely: not every skill is equally powerful late-game.
B. Passive ability system
Passive skills effect your stats, resistances, auto bonuses. Don’t neglect them—they often yield solid long-term gains.
Example: passive +crit rate, passive mount bonus, passive HP regen.
C. Active skill mechanics
Active skills you trigger. They may have cast time, cooldown, require positioning. As a player: learn animations and timing. For higher-end content, manual triggers often outperform auto.
D. Special ability guide
Special/ultimate abilities: big damage, big cooldown, flashy visuals. In group content these often act as “breaker” skills: open with them, finish with them. Practise using them at right time.
Sometimes class links mount skill with character skill—learn interplay.
E. Skill upgrade path
Create your priority list:
Core damage skills (your main slot).
Cooldown reduction/mobility utility.
Support/secondary skills.
Don’t spread points evenly too early—invest where you’ll get return for your playstyle.
Some players recommended in reviews that gear/skill upgrades matter more than level past a certain point.
X. Equipment and Gear System
A. Equipment guide overview
Gear includes weapons, armour, accessories, wings/mounts in this game. Your gear determines a large part of your combat power and progression speed. Reviewers emphasise while the visuals are great, gear quality plays a major role.
B. Weapon selection guide
Weapon is your primary damage tool. Choose according to class: melee weapons for Warrior/Blade Master, bows for Archer, staves for Mage, etc. Upgrade once you get good rarity or set.
Tip: aim for state boost (attack power, crit) in weapon first rather than random stat fillers.
C. Armor guide and recommendations
Armour protects and gives secondary stats. For tank/Warrior: HP/defense/crit resist. For DPS: attack/crit/hit. For support: HP/utility/buffs. Decide based on your class role.
Also watch for set bonuses: two-piece or four-piece gear sets often give big bonuses.
D. Rank 9 gear guide
If this game has “Rank 9” gear (or equivalent “top tier” gear), your aim as you progress is to transition into those gear tiers. Early gear will be replaced quickly. Don’t overly invest in low tier gear unless you plan to upgrade later.
Reviews note the “gear wall” is real in this game.
E. Gear progression path
General path: quest gear → dungeon drops → crafting/upgrade gear → top-tier gear from raids/events/guild content. Plan and aim for next step rather than dwell on current tier too long.
Use upgrade materials smartly: save for milestone upgrades (e.g., 0 enhancements) rather than numerous upgrades that give minimal return.
XI. Equipment Enhancement and Refinement
A. Enhancement system guide
Enhancement means improving gear stats (upgrade, refine, socket, maybe advance). In Perfect World M, reviewers mention you’ll need to work on refinement or enchant mechanisms to remain competitive.
Important: keep enhancement aligned with your gear tier and class role.
B. Enhancement materials farming
Materials for enhancement come from daily quests, dungeon drops, event rewards. Make it a habit to gather these; missing them often slows you down significantly.
Tip: align your farming to the materials your class/build needs most.
C. Refinement process guide
Refinement adds bonus stats or unlock extra slots. Often these have tiers and may require certain prerequisites. If you hit a plateau, check your refinement level.
Don’t refine gear that you’ll soon replace; refine the gear you plan to use long term.
D. Refinement secrets overview
Community tips: focus refinement on weapon and main armour first. Use double-drop events for rare mats. Use guild/store discounts when available.
Also check for “safe enhancement” items (to avoid failure) if game has fail-mechanics.
E. Maximum enhancement guide
Once you reach top tier gear, aim for “max enhancement” via highest rarity mats and event upgrades. That’s where you gain big leap in power. Prepare for this by saving mats/resources ahead of time (especially when you know patch upgrades coming).
XII. Stat Distribution and Optimization
A. Stat distribution guide
Stats vary by class but typical: Attack, Defense, HP, Crit, Hit, Dodge, Speed, Mount/Flight bonus. Your job: allocate stats that benefit your role.
Example: DPS prioritises Attack & Crit; Tank prioritises HP & Defense; Support prioritises utility stats.
B. Stat allocation strategy
As you level and gear up, you’ll get stat points or gear stat choices. Don’t spread evenly—specialise. For example: if you’re an Archer, don’t dump points into HP early; focus on Attack and Crit.
However don’t ignore survival stats—balance helps you avoid gear-plateau failure.
C. Build optimization guide
Pick your build early: DPS (burst or sustained), Tank, Support. Then gear, stats, mounts, pets align with that.
Reviewers emphasise that gear and build matter more than level past certain point.
D. Stat prioritization
For your class:
DPS: Attack > Crit > Speed/Dodge > HP/Def.
Tank: HP/Def > Attack > Speed > Crit.
Support: Utility (buff/heal power) > Cooldown reduction > HP/Def.
Adjust if you’re in guild war (maybe speed matters more) or PvE (maybe HP matters more).
E. Character build paths
As you grow: base build → specialise (e.g., ranged burst DPS, melee tank, hybrid support). With each job/gear update you refine your build path. Be mindful of changes in meta/patches: adapt stats/build accordingly.
XIII. Flying System and Mechanics
A. Flying guide overview
One of the things that makes Perfect World M distinct is flying/wing/mount systems. You’ll reach a point where you unlock wings or mounts that allow you to fly or glide through the open world. Reviewers praised the visuals and flight freedom.
As a player: flying unlocks new zones, faster travel, and often special combat mechanics (sky battles). Don’t ignore it.
B. Wings system mechanics
Wings are not just cosmetic—they often provide stat boost (attack, HP, dodge), special animations, possibly flight speed. Upgrade your wings as you gear up.
Tip: complete wing-unlock quests early and start collecting wing enhancement mats.
C. Flight skill acquisition
Flight may require: certain level, specific quest, gear requirement, resource investment. When unlocked, practice flight controls (glide, ascend, dive) because some maps/bosses use flight mechanics.
Also: mount+wing combos often increase speed/mobility.
D. Acceleration guide
Flying speed matters when farming, exploring, or running away in PvP. Invest in movement/flight speed stat if available. Use flight simply to explore and shorten transit time between content.
E. Flying mechanics explanation
Launch/Take off mechanics: may include glider jump, wing activation.
Air combat zones: some content may involve aerial enemies/fighting while flying.
Travel: flying lets you bypass terrain, reach higher vantage points, maybe unlock hidden quests.
Mastering flight gives you mobility edge especially when grinding or in open-world PvP.
XIV. Combat Zones and Battle Types
A. Sky battle guide
Given flying system, there are “sky battle” zones where you fight while airborne. These may require flight speed, special skills, or mount control.
Tip: equip gear/mount that gives aerial bonuses when doing sky battles.
B. Aerial combat mechanics
In aerial zones: three-dimension movement, dive attacks, enemy flight behaviour. If you treat these like ground battles without adjustment you’ll struggle. Practice and equip accordingly (flight-attack, agility).
C. Sea combat guide
Some MMORPGs (including this lineage) have sea zones or underwater segments. If Perfect World M includes them (many reviews mention flying + water zones) then there might be mechanics of water movement or underwater combat.
If yes: equip gear for underwater/sea zone, use mount/skill that works in water.
D. Land combat overview
Normal zones: quests, mobs, dungeons. Most of early game is land combat. Make sure core build works here before specialised zones.
E. Combat zone selection
As you progress: choose the right zone for your current gear/level. Don’t jump into sky/sea zones too early or you’ll be under-powered. Use land zones for gear buildup then unlock special zones.
XV. Dungeons and PvE Content
A. Dungeon guide overview
Dungeons are key part of progression: group content that often gives better gear, mats, mount/wing items. Perfect World M review notes: “You can fully participate in combat in ground, sky and underwater dungeons”.
As a player: prioritise dungeon access and rewards.
B. Dungeon progression path
Start with low-level solo or duo dungeons. Then mid-level group dungeons. Then high-level (end-game) dungeons for rare gear. Each unlocks when you hit certain level or gear threshold.
C. Dungeon farming strategy
Focus on dungeons that drop gear you need for your class.
Use auto for easier dungeons, manual for tougher ones.
Run daily dungeon quotas (often limited) to maximise resources.
Use top gear mats from dungeons to upgrade your main gear.
D. Raid guide overview
Raid content: larger group (maybe 4-10 players), tougher boss mechanics. Often once you have good gear, raids become weekly milestone. Join guild/party to participate.
Rewards: top tier gear, mount/wing upgrade mats, rare consumables.
E. Dungeon reward system
Rewards often include: gear pieces, enhancement mats, gold/currency, wing/mount items. Use these to progress your gear/refinement. Also time dungeons when events give bonuses (double drop etc.).
XVI. Boss Encounters and Strategy
A. Boss guide overview
World bosses and dungeon bosses require more than brute force: mechanics, coordination, build matters. Reviews mention “hidden quests” and unique mechanics.
As a player: gear up, learn boss patterns, bring proper food/potions if needed.
B. World boss guide
Open-world bosses may occur at scheduled times. Often large groups gather. Flights/mobility help. Rewards are rare/cosmetic/gear upgrades. Be on time and coordinate in guild.
C. Hidden boss discovery
Some bosses might be hidden or have special trigger mechanics (jumping off cliffs, gliding, flying). The original PC version had hidden quests; mobile version retains some of that flair.
Explore thoroughly.
D. Boss fight tactics
Learn boss phases (invulnerable phase, adds spawn).
Use mount/wing skills when helpful (mobility).
In group content: tanks position, DPS burst, support/healer maintain.
Use consumables/stats appropriate to boss resistances.
E. Boss farming strategy
Once you clear a boss reliably, farm it for mats/gear until you gear up for next tier. Don’t stay stuck on one boss waiting for rarer drop if you’re under-geared—progress to next boss or gear up.
And that, my friend, is your full player-to-player walkthrough of Perfect World M—from what it is, how to start, class picks, gear, flying, builds, dungeons, bosses, and everything in between. I’ve been there, made the mistakes (choosing wrong class, ignoring mounts, farming wrong gear), and now I’m sharing this so you don’t have to spend half your playtime guessing.