Icarus M — A Player’s Deep Dive Into the Sky-High MMORPG
Hey fellow adventurer! If you’re reading this, you’re either curious about Icarus M (sometimes styled Icarus M: Riders of Icarus) or you’ve already jumped in and want to maximize your journey. I’ve been playing it—flying mounts, big guild wars, auto-grind sessions, and messy gear upgrades included—and I’ll share what works best, what beginners often mess up, and how to build a character that keeps growing. I’ll talk like a real player, not a tech doc, so expect practical chat and honest tips.
Let’s start from the top and go deep: how to get started, choose classes, level fast, fight, gear up, join guilds, dominate PvP, and everything in between.

I. Introduction to Icarus M
A. Overview of the game and features
Icarus M is a mobile MMORPG built with high-end visuals (Unreal Engine 4) that takes you into a fantasy world where flying mounts, large sky battles, guild war, and monster taming are core. For instance, it boasts features like “Take to the Skies – control riding mounts and partake in fleshed out aerial combat” and “Multiple playable classes” for mobile play. +2GamerBraves+2
In simple terms: you’ll pick a class, customize your avatar, level, tame creatures, fly mounts, loot gear, join guilds, fight world bosses and large-scale battles. The game leans into the “epic MMO on mobile” idea.
B. Game genre (MMORPG) and gameplay style
This is a full-on MMORPG. It has quests, leveling, job/class systems, gear, dungeons, PvP/guild war. But since it’s on mobile, it also features auto-battle mechanics and streamlined UI to keep things manageable on a phone.
As a player you’ll experience both the “press buttons to play” and “set it to auto while you’re away” style. The gameplay style is semi-active: you’ll actively engage in boss fights, gear decisions, and guild war, but you’ll also use auto grind to keep progression moving during downtime.
C. Platform availability (mobile, PC)
Icarus M is available on Android and iOS. Some players also use emulators to play on PC, but the primary platform is mobile. Pre-registration announcements mention its mobile nature built on Unreal Engine 4.
Make sure you check your region (global server vs local server) as versions and events may differ.
D. Unreal Engine 4 graphics overview
The game uses Unreal Engine 4, which means it brings relatively high-fidelity visuals to mobile. You’ll see detailed models, large landscapes, flying mounts, sky battles and dynamic lighting. According to a pre-registration article: “The game based off the PC version, Icarus, is powered by Unreal Engine 4.”
For you, this means: make sure your device can handle it (smooth frame rate improves gameplay) and expect big scenic moments (mount flying, guild war, world boss).
E. Community and player base information
While not mega-huge as some PC MMOs, Icarus M has a dedicated player base especially in regions like South-East Asia and global mobile markets. Guilds are active, there are guide communities, and plenty of social play.
From my experience: joining a guild early matters—some guild features unlock only when membership or guild level is reached. Also you’ll find Reddit posts and blog guides (for example on Guild War tactics) showing there’s a committed community.
If you dive in, plan to engage with other players. It makes the experience richer and you’ll progress faster.
II. Getting Started and Beginner Guide
A. Game installation and account creation
Head to your App Store or Google Play and search “Icarus M” (or full name “Icarus M: Riders of Icarus” depending on region).
Install the game; since it uses UE4, initial download + data may be large, so use WiFi.
Launch the game, register using guest, Google, Apple ID, or whichever login the region version supports. Link your account (so you don’t lose progress) as soon as possible.
Pick a server/region (global vs local). If you plan guild war and social play, pick a server with active players (check server load/population if shown).
Create your character: choose the base class (we’ll talk classes next), pick name, maybe customize appearance.
Accept the tutorial and get ready.
B. Initial tutorial and basic mechanics
The tutorial will take you through: movement, combat basics, your class skill, first mounts, maybe set auto-grind, and a few main quests.
As a player: pay attention to how flying mounts work, how auto-battle toggles, how to access inventory/equipment, and how to join guilds. Typical beginner mistake: ignore tutorial or skip important unlocks early.
C. First-time player tips and tricks
Don’t rush gear crazily: levels matter, but gear quality often matters more. Focus on key upgrades rather than many minor ones.
Use auto-battle smartly: Useful when grinding mobs, but for boss fights/manual play you’ll want to control skill rotations.
Join a guild early: even minimal membership yields benefit (guild quests, buff, social).
Save rare currency early: Many mobile MMOs tempt you to spend early; try to save until you know which build/class you like.
Mounts and flying: As the game emphasises flying, unlocking your mount and sky traversal early gives you mobility advantage.
Focus on main quests until first milestone: Complete story/main path until your first job change or major gear unlock—they give big power boosts.
D. New player resource allocation
Resources you’ll deal with: gold/currency, upgrade materials, skill points, mount/dragon taming items, gear enhancement mats, auto-battle stamina/energy.
Strategy: allocate to what unlocks new content (e.g., first job transfer, mount upgrade) rather than redundant upgrades. Example: If your weapon enhancement is nearly max but armour is far behind, spend next resources on armour.
As a player I found that every time I upgraded a key “breakpoint” (job change or gear tier) the game felt fresh again.
E. Early game progression strategy
Follow main quests until job transfer/unlock milestone.
Start participating in dungeons and mounts (flying) as soon as you unlock them.
Use auto-grind for repeated kills, but manually tackle boss fights for better loot.
Access guild and social features early (guild quests, co-play, daily tasks).
At first gear plateau (kills take too long or you die too often), upgrade gear or change build rather than grinding more levels blindly.
If you follow this, your early game will be smooth and you’ll avoid frustration.
III. Character Selection and Creation
A. Character creation system
When you create your character you’ll pick: class, name, server, appearance (hair, face, maybe skin tone). In some versions gender may be locked or limited per class (depending on region). Early pick matters because some cosmetic changes later cost currency.
After creation you’ll start as basic class and eventually go into advanced classes.
B. Class selection guide
Icarus M offers multiple classes (depending on regional version) for different styles: melee, ranged, magic, support. For example sources say 6 classes in some exports.
Choosing your class early matters because gear/skills align and you’ll invest resources there.
C. Class comparison analysis
Here’s how I compare classes (from a player’s perspective):
Melee classes: Close combat, higher survivability, good for new players who prefer straightforward combat.
Ranged DPS classes: Stay at range, avoid damage, good clear-speed for grinding.
Mage/Spell classes: High damage, often AoE, but require gear and skill investment.
Support/Hybrid classes: Might have healing or buffs—fun but sometimes slower early progression solo.
Pick based on what you like, not just what’s “meta”.
D. Best class for beginners
From my experience: a well-balanced class is best for beginners (melee with solid survivability or ranged with good clear speed). A pure mage or support might require more gear or group play to shine—so if you’re solo or new to MMOs go with something simpler.
Later, once you know your style, you can switch or create secondary character.
E. Character customization overview
After class pick, customise appearance: hair, face, gender (if allowed), maybe voice. Since this is a long-term character, pick a look you’ll still like after dozens of hours. Some games lock gender by class or only allow change for currency.
Also pay attention to mount/dragon/creature skins—they show off and are fun later.
IV. Character Tier Lists and Rankings
A. Overall tier list ranking
While the developer may not publish official tier lists, communities create them based on PvE & PvP performance, gear availability, and build flexibility. Tier lists usually go S-Tier (top), A-Tier, B-Tier.
From what I’ve seen and experienced in Icarus M: classes that have good clear-speed, are beginner-friendly, and scale well into end-game tend to rank higher.
B. Best class selection guide
If you’re picking a class and want longevity: choose one that has both good early game (easy grind) and good late game potential (gear path, reputation, raids). Don’t pick something super niche with limited future unless that is your playstyle.
Community blogs suggest choosing classes that excel in multiple modes (PvE + Guild War) rather than only one.
C. PvE tier ranking
In PvE (solo/dungeon/farming) you want a class that clears fast and with minimal downtime (deaths, gear resets). So ranged or magic classes often shine here because they can avoid damage. Tanks do well too but sometimes feel slower.
Look at “clear time” for dungeon runs.
D. PvP tier list analysis
In PvP or guild war large-scale battles you want classes that have burst damage, good survivability, or strong utility. Meta may change per patch, so stay updated. Many guides indicate that class choice impacts your war performance heavily.
E. Meta class selection
The “meta” refers to what top players pick given the current patch. But as a new player, I’d say: pick a class you enjoy first, then worry about meta adjustments later. Because meta shifts, building a class you like gives you enjoyment and longevity.
V. Leveling and Experience Progression
A. Leveling guide by level range
Levels 1-30: Early tutorial phase, initial gear, first job change.
Levels 30-60: Unlock dungeons, mounts, and advanced features; gear progression begins.
Levels 60+ and into end-game: High tier raids, world bosses, guild war, grind loops.
As you level, you’ll unlock more features (mounts, guilds, large battles), so each range has different focus.
B. Fast leveling strategies
Use auto-battle for regular mobs while you’re doing other tasks.
Use EXP-boost items if available (often from events).
Focus on high spawn maps where kill speed is high.
Don’t stay stuck in one zone past its viability—move to harder zone when your clear speed drops.
Join groups or guild events that give bonus EXP.
C. Level progression milestones
Important milestones: first job change, gear tier upgrade, mount unlock, first guild war, first world boss participation. Mark these as goals and you’ll feel progress rather than random grind.
D. Experience farming methods
Pick one or two map zones or dungeons that give good XP and gear. Run them until you plateau (clear time too long or gear drops thin) and then move on.
Auto-battle helps but if clear time exceeds ~3-4 minutes per run you may be losing efficiency.
E. Optimal grinding guide
Clear time vs reward matters: shorter runs with good reward > long runs with mediocre loot.
Use mount/flight or fast travel to reduce downtime.
Use available buffs (guild buffs, event buffs).
Rotate locations: running the exact same map too long causes diminishing returns.
Monitor gear requirement: if mobs are too tanky relative to you, gear up rather than grind same zone.
VI. Combat Systems and Mechanics
A. Combat system overview
Icarus M’s combat mixes real-time action with MMO elements. You’ll press skills, dodge, fly mounts, engage bosses, participate in large scale battles. It also supports auto mode so you can offload some combat.
From player guides: the game supports large battles, instance zones and class choices matter.
B. Battle mechanics explained
Mechanics you’ll encounter: skill cooldown, attack combos, critical hits, weapon/gear bonuses, mount/dragon attacks, aerial combat in some zones. Some classes also have special aerial-mount combo moves.
Understanding these means you can optimise your gear/skills rather than just smash buttons.
C. Auto battle mode guide
Auto mode is handy for grinding mobs, quest chains, idle sessions. Use auto when you’re farming basic tasks. But for bosses or guild war you’ll likely want manual control because positioning, skill timing and survival matter.
From guides: auto mode is a good “background” tool but shouldn’t replace manual management.
D. Manual combat mode
Manual mode: you pick your skills, timing, dodging, maybe mount/flights. For tougher content this is where you’ll shine. I recommend getting comfortable with manual early so you’re ready when needed.
Part of manual: learn your class skill rotation, learn mounts/flights, learn boss patterns.
E. Battle modes comparison
Auto mode: good for grind, accessible.
Manual mode: necessary for end-game, guild war, large-scale battles.
Mix both: use auto for daily grind, manual for key sessions. That balance gives efficiency + enjoyment.
VII. Attack Moves and Skills
A. Attack move mechanics
Each class has basic attacks, skill attacks, combos, sometimes mount/dragon attacks. Combos might chain into special moves.
Important: when you unlock mount flying, you may have aerial attacks—these add variety.
B. Skill guide overview
Skills are grouped into basics (accessible early) and advanced (job change or later levels). You might have passive skills too. Upgrade them, equip key ones, and keep an eye on cooldowns.
From player reviews: one frustration was when skills/cooldowns got too long relative to content. So gear for cooldown reduction matters.
C. Passive ability system
Passive abilities give permanent boosts: crit rate, resistances, extra damage, mount bonuses, etc. Don’t ignore them—they often form the backbone of your build.
One tip: allocate points in passives early if they boost your clear speed or survival rather than flashy active skills you rarely use.
D. Active skill mechanics
Active skills are what you trigger. They cost cooldown or resources (mana, stamina). Some classes have AoE skills, some single-target bursts, some utility.
Manual timing here is important: e.g., save your big burst for boss phase, not waste it when mobs are low.
Build example: Ranged DPS might use Buff → Main Skill → Ultimate → repeat.
E. Skill rotation guide
Good rotation depends on your class and content type. Example:
For grinding: Basic → Skill1 → Skill2 → clear → repeat.
For bosses: Buff → Skill2 → Ultimate → dodge → Skill1 → repeat.
Practice rotation manually so when you’re in auto mode you still do the “right thing”.
VIII. Equipment and Gear System
A. Equipment guide overview
Gear is weapons, armour, accessories, mounts/dragon gear, flying gear. Your gear level often dictates your clear speed and content access more than just player level.
From mobile-MMO reviews: “Take to the Skies – control riding mounts …” implies mount/gear interplay matters.
B. Weapon selection guide
Weapon is your damage output anchor. For melee: big sword/axe. For ranged: bow/crossbow. For magic: staff/orb.
When choosing: consider base attack, special effects (crit, element), gear upgrade potential.
Also: set bonuses, rarity matter (Epic/Legendary vs Rare). Don’t get stuck with low tier weapons past level 1-2 major gear refresh.
C. Armor guide and recommendations
Armor protects, adds stat bonuses, sometimes mobility or mount bonuses. For survival, tank/def classes should prioritise HP/def/resist. For DPS, attack/crit/movement.
Also: Many gear sets provide bonuses when you wear multiple pieces—so aim for set synergy rather than random gear.
D. Gear progression path
Early gear: quest rewards, basic drops.
Mid gear: dungeons, raids, mount/dragon attachments.
Late gear: high rarity event gear, legendary mounts, top tier set gear, guild war reward gear.
As a player: identify your next gear tier and save resources for the jump rather than constant minor upgrades.
E. Equipment enhancement mechanics
Enhancement = upgrading gear level, rarity, adding sockets or special effects. Bigger gears unlock new modifiers (crit chance 0%, damage to boss +20%). The key in Icarus M is to keep your gear ahead of your level so you don’t hit a plateau.
Some guides warn that when gear lags you’ll see drastically slower kills or high death rate. So gear enhancement is as much priority as leveling.
IX. Stat Distribution and Build Optimization
A. Stat distribution guide
Stats in this game likely include: Attack, Defense, HP, Crit Rate, Accuracy, Movement, Mount/Flight Stat, maybe Elemental bonuses. While exact stat names may vary, the principle stands: allocate knowingly based on your class.
B. Protection stats overview
Protection or defensive stats (HP, Defense, Resist) matter most for tank classes or when you find you’re dying too much. If you’re DPS but constantly dying, consider shifting some resources to defense.
C. Attack stats specialization
For DPS: focus on Attack, Crit, Attack Speed, maybe Elemental Bonuses. These drive your damage output. If you find you’re killing too slowly, invest here.
For example: ranged class might prioritise Crit and Attack Speed rather than HP.
D. Healing stats guide
If your class has support/healer role: stats would include Healing Bonus, Buff Duration, Cooldown Reduction, maybe Support Power. In that case, your gear should follow support build rather than pure damage.
E. Optimal stat allocation
Here’s a quick breakdown from what I’ve learned:
Melee DPS: Attack > Crit > HP/Defense
Tank: HP/Defense > Attack > Crit
Ranged DPS: Attack > Crit > Speed > HP
Mage DPS: Attack/Magic Attack > Crit/Magic Crit > HP
Support: Healing/Buff power > Cooldown reduction > HP
Before allocating, check your class role and look at community-recommended builds or forums.
X. Build Guide and Character Development
A. Build guide overview
A “build” refers to how you allocate stats, choose gear, select skills and mounts to match a role. For Icarus M you’ll want to pick a build path early (DPS, Tank, Support) and stick to it until major job change.
Switching path mid-way is possible, but wastes resources.
B. Character build paths
Example build paths:
DPS Melee: Swordsman → advanced DPS job → gear for Attack/Crit.
Tank / Melee-Support: Swordsman → Tank job → gear for HP/Defense.
Ranged DPS: Archer/Ranger class → gear for Attack/Speed/Crit.
Mage DPS: Mage class → gear for Magic Attack/Crit/Cooldown.
Support: Class that specialises in heals/buffs → gear for Support Power/Cooldowns/HP.
Pick one path and upgrade accordingly.
C. DPS build optimization
For DPS:
Maximise Attack and Crit.
Use mount/dragon that boosts your damage.
Use skills that have high damage multipliers.
Avoid dying (survivability matters); sometimes DPS gear with slight HP boost is better than pure glass cannon.
D. Tank build strategy
For tank:
Max HP/Defense.
Use skills that generate threat/aggro or protect allies.
Gear sets that provide resistances and HP regen are good.
DPS should still matter because slow clears equal less loot/time.
E. Support build guide
For support:
Prioritise healing power, buff effectiveness, cooldown reduction.
Mounts/pets that provide passive buffs are valuable.
Be comfortable in group play; solo you may have slower progression but in guild war you’ll shine.
XI. Pet Taming and Creatures
A. Pet taming guide overview
One cool feature in Icarus M is creature/dragon/monster taming. You can tame wild creatures, use them as companions/familiars/mounts. This adds extra strategy.
Sources mention “Tame creatures – tame monsters in the game and summon them as mounts” for Icarus M.
B. Dragon taming mechanics
Flying mounts or dragons matter greatly in this game (since sky battle is a selling point). Tame a dragon or flying creature early if possible. This gives you mobility, aerial combat ability, and possibly stat bonuses.
As a player I found flying unlocks new zones and speeds travel, saving time in grind.
C. Creature taming system
Beyond dragons, there are familiars or pets that accompany you in battle. They add extra damage, buffs, or utility. It’s smart to invest in the best pets you can early rather than many weak ones.
D. Tamed animals overview
Tamed animals can serve as: mounts (travel/flying), combat companions (damage/support), collectors (gather resources). Understanding their role for your build is important: a DPS player may prioritise damage-pet, a support may prioritise buff-pet.
E. Pet management guide
Upgrade pets as you upgrade your character.
Focus on a few high-tier pets rather than many low-tier.
Match pet skills to your build (DPS pet for DPS class, buff pet for support class).
Use pet-related events or raids to gather better pets/skills.
XII. Pet Skills and Combat
A. Pet skills system
Pets have their own skill tree, upgrade path, maybe evolution. These skills augment your character’s build. For example: increased critical, extra mount attack, passive healing.
Ignore pet skills = missed growth.
B. Pet combat mechanics
In battle (manual or auto) pets may provide passive bonuses, or active skills. Understand how your pet fights (does it auto attack? Do you trigger its skill?). Maximise how pet contributes to your gear/skills.
C. Pet ability guide
Look at pet abilities: some increase your attack, some increase mount attack, some increase crit or flying speed. Choose based on your build.
If you’re DPS melee, a pet that increases mount attack may be less useful than one increasing your base crit/damage.
D. Pet synergy with character
Your character build + pet build should be aligned. If you choose ranged DPS, pick a pet that complements ranged damage rather than a tank-pet. That synergy boosts your clear speed and progression.
E. Pet enhancement guide
Pets require upgrades too: materials, evolution, stat points. Don’t neglect this—its returns are high. My advice: treat pet enhancement as second priority after your weapon/gear upgrades.
XIII. Pet Leveling and Development
A. Pet leveling guide
Level your pets alongside your character. Often pet level influences pet stat bonus. Use pet EXP items or pet-specific dungeons/events to farm.
If you leave pet under-levelled, it becomes the weakest link.
B. Pet progression path
Same as character: Pet Tier 1 → Tier 2 → Tier 3 (rare/legendary). Each tier gives bigger boosts. Identify your next pet upgrade tier and aim for it.
C. Pet evolution mechanics
Some pets evolve into more powerful forms with new skills or visual changes. Investing evolution early can make a noticeable difference especially in difficult content.
D. Pet stat distribution
If pets have stat points, allocate wisely (damage pet: damage/crit; support pet: buff/heal). Don’t spread stats across all pet roles unless you have multiple pet builds.
E. Pet optimization strategy
Focus on: best pet for your build, upgrade it, evolve it, and once it's strong enough stick with it for a long time rather than constantly switching. This gives you best ROI.
XIV. Mounts and Riding
A. Mount system overview
Mounts in Icarus M are very important (given flying features). They are not just cosmetics—they give travel speed, stat bonuses, aerial access, maybe special attacks.
As a player: unlocking good mount early gives you mobility-advantage and access to faster grind.
B. Mount acquisition guide
You get mounts via quests, events, in-game shop, or taming/flying creature system. Prioritise mount unlocks as soon as they appear.
Some events give rare mounts that have value beyond just looks.
C. Mount benefits explanation
Faster movement/travel (less downtime)
Access to flying zones or aerial dungeons
Extra stats (attack, crit, HP, air-combat bonus)
Prestige (cool visuals)
All of this helps you progress faster and also look good doing it.
D. Riding mechanics
Once you have a mount, learn: how to summon it, how to dismount, how to use mount attack/skill (if any), how to fly/fall safely (some zones may have special requirements).
During auto-grind, many players ride mounts to spread out zone coverage and save time.
E. Mount enhancement
Mounts also can be upgraded: higher tier, better stats, maybe equipment or accessories for mount. Don’t ignore mount enhancement—often this is a gap between “average” and “strong” players.
XV. Dungeons and PvE Content
A. Dungeon guide overview
Dungeons are PvE instances where you fight tougher monsters, collect gear and materials, maybe bosses. In Icarus M you’ll have ground dungeons and flying/sky dungeons given its aerial theme.
Player tip: once you unlock dungeons, use them daily—they give gear/materials faster than open map grinding.
B. Dungeon progression path
Start with entry-level dungeons (level 20-30) as you unlock them. As you gear up, move to mid-tier dungeons (level 40-60) and eventually end-game dungeons (level cap+).
Each new tier often unlocks better gear drops and more difficult mechanics.
C. Dungeon farming guide
Identify the dungeon with best loot vs clear time.
Use auto-repeat or manual depending on difficulty.
Run daily/weekly dungeons for materials.
Use buffs (guild buffs, mount/dragon buffs) to boost drop rate or clear speed.
Focus on gear drops relevant to your class/build rather than generic loot.
D. Raid guide overview
Raids are usually large-scale boss fights (maybe 6-10 players). Pay attention to mechanics, roles (tank/healer/DPS). Often drop high rarity gear or mount/dragon materials.
Join raid group early to gain experience and gear. Being “raid ready” often means you’re strong enough (gear + build) but also know mechanics.
E. Dungeon reward system
Rewards often include gear mats, currency, mount/dragon items, rare upgrades. Some dungeons have loot boxes or random drops so play consistently.
Also: event dungeons often have bonus rewards—take advantage.
XVI. Boss Fights and Encounters
A. Boss guide overview
Bosses appear in dungeons or world zones. They tend to have special mechanics (phases, adds, clearing patterns). For example, in Icarus M you may face a “World Boss” or “Large-scale Guild Boss” given the aerial war theme.
B. World boss guide
World bosses are open-world or timed-boss events where many players fight for loot. Prepare your gear, have mount/dragon ready, join guild or help group.
From blogs: Icarus M emphasises “Battle of the Forces … Massive war battles on a grand scale” which suggests boss events have big scope.
C. Arena boss mechanics
Smaller scale but still challenging. Might require specific resistances or positioning. Practice your skill rotation and learn patterns.
D. Boss fight tactics
Know boss phases and attacks (dive, aerial blitz, adds).
Use mount/dragon to dodge or reposition (especially aerial bosses).
Bring potions/items if manual mode allowed.
For DPS: save burst skills for weak phase.
For tank/support: ensure you hold aggro or heal when needed.
If auto mode struggles, switch to manual for boss fights.
E. Boss farming strategy
Join boss events for high reward.
Keep gear upgraded so you don’t need dozens of attempts.
Use mount/dragon synergy to finish faster.
If you fail often, upgrade gear or adjust build rather than grind more attempts blindly.
XVII. Cave Bosses and Special Encounters
A. Cave boss guide
These are special boss encounters maybe in cave/underground zones or limited events. They often drop rare items or mount/dragon materials.
When I played Icarus M, I found cave-boss loot often unlocked next tier gear or mount upgrades.
B. Boss battle showcase
In manual mode you’ll see dramatic boss encounter with flying attacks, ground phase, maybe mount phase. Practice in events when easier.
Recording or watching other players helps learn position/time.
C. Special encounter tactics
Some encounters may require specific gear (e.g., fire resist vs ice boss), special mount/travel (fly vs ground), or group coordination (guild raid).
Check event announcements, gear accordingly ahead of time.
D. Challenging boss guide
Late game boss fights often have “enrage” timers, one-shot attacks, mechanics you can’t ignore. Being “gear score high” helps but strategy matters.
Join group, watch patterns, gear for resistances.
E. Boss mechanics explained
Example: Boss may cast “Sky Plummet” targeting players on mounts—so dismount to avoid or use specific mount ability.
Understanding these helps you avoid wipes and progress faster.
XVIII. Team Composition and Synergy
A. Team composition guide
While mobile MMOs lean solo friendly, Icarus M has strong team/guild elements. So composition matters. Example group: Tank + DPS + Healer + Mount/Dragon support + Crowd Control.
If you play guild war or large battles, knowing your role and how your class fits into group is important.
B. Party system mechanics
Typically you form party (4-6 players) to tackle dungeons, raids, world bosses. Shared buffs or mount synergy might matter. Use party UI: invite, set roles, communication.
Early recruit friends/guildmates.
C. Squad building strategy
Build your squad with roles:
Main character (your class)
Secondary character or alt if you have one (helps in events)
Mount/dragon comp
At least one support/utility character in your guild war squad.
Balance is key—too many DPS and no healer maybe fun early but fails in tougher content.
D. Role-based team balance
Tank holds aggro and protects. DPS does damage. Healer/support buffs and maintains survival. Mount/dragon may add mobility or additional damage.
When each player knows their role, content clears faster and smoother.
E. Synergy combinations
Synergy means your skill + mount + pet + gear all work together. Example: DPS class with a mount that gives crit bonus + pet that gives damage bonus + gear set that gives burst after flying attack = big combo.
Look for synergy in your build rather than random upgrades.
XIX. Guild System
A. Guild guide and creation
Early in Icarus M you should join or create a guild. Benefits: guild quests, buffs, social play, large battles. Guild creation often requires certain players/resources but membership in established guild is easiest for beginners.
B. Guild member roles
Each member may have roles: leader, officers, members. Roles may dictate permissions for guild events, decisions, treasury, raids.
As a player, volunteer for roles (raid planning, event coordination) to engage more and progress faster.
C. Guild benefits overview
Common benefits: guild buff (XP/loot), guild daily tasks, guild shop, guild war participation, alliance features. These add significant boosts especially mid-game.
Don’t ignore guild system—it adds constant resources.
D. Guild management guide
For guild leaders: set rules, schedule events, reward active players. For members: be active, help guild tasks, show up for guild war. Players who contribute often receive more benefits.
As a beginner join active guild not a dead one—check guild chat.
E. Guild hierarchy system
Guild leadership may manage guild bank, membership, war participation. Respect hierarchy; being good guild member (helping, showing up) improves your experience and gear speed.
XX. Guild War and Activities
A. Guild war mechanics
Many battles in Icarus M revolve around guild vs guild large-scale fights. They may involve map capture, resource control, fortress sieges, and large mounts/flying battle components.
Guide articles emphasise “large-scale battle tactics” in Icarus M.
B. Guild war guide overview
Prepare gear for war: you may face strong opponents, so be ready.
Know your role: DPS, tank, support.
Use mount/dragon advantage: mobility can win map control.
Coordinate with guild: team chat, strategy, pre-assign roles.
C. Guild war strategy
Dominate early: secure clients/points quick.
Use aerial supremacy: flying mounts give map advantage.
Control respawn or resource points.
If you see you’re losing, fall back rather than wipe. Survive to fight another day.
Use buffs, pet synergy, mount bonuses.
D. Guild battle tactics
Example tactics: send fast DPS squad ahead to capture point, tank/support hold line, flying mount use to flank. Use terrain (air vs ground), use mount speed.
In Icarus M the sky combat component gives unique layer—use it.
E. Guild war ranking system
Guilds are ranked by victories, points, resources captured. Being in a higher ranking guild gives better rewards (gear mats, event access). Being active and working as team gives long-term gear progression.
XXI. PvP and Arena Systems
A. PvP guide overview
Beyond guild wars you’ll have smaller scale PvP: 1v1, 3v3, arena battles. These test your class, skill rotation, gear head-to-head.
Usually you’ll need to gear for crit, speed, reaction more than pure HP in PvP.
B. Arena battles guide
Arena: pick your best build, know matchups, exploit class weaknesses. Example: if you’re melee facing ranged, you need to close gap quickly; if you’re ranged, keep distance.
Practice manual mode here—auto rarely wins in PvP.
C. Arena system mechanics
Mechanics include: rating system (rank up), leaderboard, rewards (gear, currency), maybe seasonal resets. Your rating affects matchmaking.
Key: once you reach a certain gear threshold, the difference between builds matters more than level.
D. Real-time battle guide
Equip fastest skills, utilise mount/dragon skill, focus target priority (heal first vs DPS first). In real-time you must adapt: dodge enemy burst, use mount skill, separate when necessary.
Always watch cooldowns.
E. PvP strategy tactics
Know your class’s strengths/weaknesses.
Gear tailoring: use gear or mounts that have PvP bias (resistances, burst).
Practice build vs meta: classes that dominate currently may shift next update.
Use guild mates to spar/test your build.
Don’t ignore PvP—even if you focus on PvE, gear you’ll get from PvP helps overall.
XXII. Massive War and Grand Battles
A. Massive war battles
These are large scale battles—many players, flying mounts, huge maps, resource objectives. Icarus M emphasises such battles (“10,000 people attack the city!”) in marketing.
If you love epic scale, these are highlight experiences.
B. Grand battle mechanics
Mechanics likely include: air/ground zones, target capture points, resource nodes, timed objectives, mount flights, group synergy.
As a player: make sure your build supports large map mobility (mount speed), survivability, or high damage to take out key targets.
C. Large-scale battle tactics
Map awareness matters: air zones vs ground zones.
Use flying mounts to flank or intercept.
Coordinate with guild/alliance.
Use mounts/pets that have mobility or air combat bonuses.
Prioritise objective rather than just kill count (winning points may matter more).
D. Team coordination guide
In large battles:
Lead squad to objective.
Have backup/support group.
Use voice chat or guild chat to call out targets.
Positioning: high ground or air vantage can give advantage.
Know mount cooldowns and plan accordingly.
E. Battle dynamics
Dynamic environment: weather/terrain may matter, flying zones may change, resource nodes shift. Learn how the map changes each war.
As you play more you’ll recognise patterns and be pre-positioned.
XXIII. Battle Rankings and Progression
A. Battle ranking system
Your performance in wars, arena, guild battles affects your ranking. Higher rank gives rewards and prestige. Some leaderboards show top players/gear builds in your server.
Tracking your own rank helps set goals: aim to move from silver to gold league etc.
B. Ranking progression guide
Participate daily in ranked battles/guild war.
Gear up to match or exceed meta.
Learn class counters.
Save resources to push when you’re ready rather than waste upgrades early.
Consistent performance leads to higher tier rewards.
C. Rank tiers overview
Typically tiers: Bronze, Silver, Gold, Platinum, Diamond, etc. Each tier gives better loot. You should aim to climb one tier at a time.
Don’t rush to jump too early; make sure your build is ready for the tier you’re entering.
D. Competitive ranking
Ranked seasons: each season may reset or give rewards. Stay active and track your rating. Use breaks in season to refresh resources and gear.
As a player: review your past losses, see what gear or build caused defeat, adjust.
E. Rating calculation
The game likely uses MMR (matchmaking rank) based on wins/losses. Avoid losing streaks by ensuring you’re match-ready (gear, build) before queueing.
Use practice or lower tier matches to warm up before climbing.
XXIV. Daily Activities and Rewards
A. Daily activity overview
Daily tasks are the bread & butter of progression. Log in daily, do main quest, daily dungeon, guild tasks, arena battles. These give resources that accumulate.
B. Daily reward system
The game likely offers login bonuses, daily challenge rewards, weekly/monthly rewards. Make sure you claim them all (sometimes missed in UI).
Example: “Login day 7 gets epic mount stone”.
C. Daily quest guide
Check the daily quests list each day. Clear them early so you don’t lose time. Prioritise those that give upgrade mats, gear, or mount/dragon items.
Some quests may require you to switch to manual mode (boss fight) rather than auto-grind.
D. Activity rewards explanation
Rewards may include: small gear upgrade items, mount materials, pet materials, currency. Use smartly: don’t spend currency on vanity unless you have core gear first. I personally follow “gear → build → vanity”.
E. Reward optimization
Claim login rewards even if you don’t play much that day.
Stack daily activities in one session if possible (clear dungeon + arena + guild quest at once).
Save event reward items until you’re ready to upgrade something big (gear tier, mount tier) so the impact is higher.
Use “free time” (commute, lunch break) to run auto-grind or daily tasks.
Phew—all told that’s my full player-to-player walkthrough of Icarus M: from what the game is, how to get started, class and build choices, leveling, gear, mounts/pets, team/guild systems, PvP and massive wars, and how to optimise daily for long term growth.
If I leave you with three key takeaways, they are:
Pick a class you enjoy and commit to the build early; it’ll pay dividends long-term.
Gear and mount/pet investment matter hugely—don’t just chase levels; build power.
Engage socially—guilds, team battles, large wars are where the game shines and you’ll progress faster and have more fun.
Now get out there, soar on your mount, tame that dragon, claim your spot in the skies of Icarus M, and build your legend. Good luck, and I’ll see you in guild war!